using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace LS.Setting
{
    /// <summary>
    /// 画面质量类型
    /// </summary>
    public enum VideoQualityType
    {
        High,
        Middle,
        Low
    }
    /// <summary>
    /// 贴图质量类型
    /// </summary>
    public enum TextureQualityType
    {
        High,
        Middle,
        Low
    }
    /// <summary>
    /// 特效质量类型
    /// </summary>
    public enum EffectsQualityType
    {
        High,
        Middle,
        Low
    }
}